LEGEND META // PREDATOR SAMPLE
Apex Legends Meta Tier List & Pick Rates
Season 30 Split 2·observed Oct 22, 3:52 PM – Oct 23, 3:49 PM PDT·1,376 tracked Apex Predators·13,380 match appearances. These figures come from Apex Predators we track, not from all Apex players. RP is the score we saw at the start of each match.
SEASON 30 TIER LIST
tiers by Predator pick rate · S 10%+ · A 5–10% · B 2–5% · C 0.5–2% · D under 0.5%
Season 30 Split 2 · 13,380 match appearances · 1,376 tracked Predators · observed Oct 22, 3:52 PM – Oct 23, 3:49 PM PDT · tracked sample, not all Apex players
What the tiers mean: how often the tracked Apex Predators pick each legend this split, so S is what the top of the ladder plays most. It is not a strength rating: a legend few Predators play is usually played by specialists, so its RP results are not comparable. The bands are fixed; the observed window is shown above.
PICK RATES
28 legends · share of 13,380 appearances · bars scaled to the highest pick rate
Season 30 Split 2 · 13,380 match appearances · 1,376 tracked Predators · observed Oct 22, 3:52 PM – Oct 23, 3:49 PM PDT · tracked sample, not all Apex players
RP RESULTS
13 legends with 50+ confirmed RP outcomes · sorted by average RP per game
Season 30 Split 2 · 4,067 confirmed RP outcomes · 1,147 tracked Predators · observed Oct 22, 3:52 PM – Oct 23, 3:46 PM PDT · tracked sample, not all Apex players
| # | LEGEND | AVG RP / GAME | CONFIRMED OUTCOMES | PICK RATE |
|---|---|---|---|---|
| 1 | V |
+100.3 n = 252 RP deltas | 252 | — |
| 2 | S |
+89.7 n = 278 RP deltas | 278 | — |
| 3 | A |
+79.4 n = 203 RP deltas | 203 | — |
| 4 | L |
+79.2 n = 1,120 RP deltas | 1,120 | — |
| 5 | M |
+79.0 n = 208 RP deltas | 208 | — |
| 6 | A |
+75.1 n = 85 RP deltas | 85 | — |
| 7 | P |
+74.6 n = 767 RP deltas | 767 | — |
| 8 | C |
+73.4 n = 54 RP deltas | 54 | — |
| 9 | G |
+67.6 n = 163 RP deltas | 163 | — |
| 10 | H |
+65.6 n = 113 RP deltas | 113 | — |
| 11 | R |
+64.2 n = 293 RP deltas | 293 | — |
| 12 | O |
+61.0 n = 425 RP deltas | 425 | — |
| 13 | B |
+55.9 n = 106 RP deltas | 106 | — |
TEAM COMPS
trios of tracked Predators seen leaving the same ranked lobby together
15 most common trios
Season 30 Split 2 · 1,567 trio sightings · 643 tracked Predators · observed Oct 22, 3:59 PM – Oct 23, 3:48 PM PDT · tracked sample, not all Apex players · sorted by sightings
| # | TRIO | SIGHTINGS | AVG RP / GAME |
|---|---|---|---|
| 1 |
L |
101 | +338.2 n = 2 games with RPlow sample |
| 2 |
L |
82 | +106.3 n = 5 games with RP |
| 3 |
L |
65 | +134.9 n = 5 games with RP |
| 4 |
L |
65 | -90.0 n = 1 games with RPlow sample |
| 5 |
L |
54 | -80.0 n = 2 games with RPlow sample |
| 6 |
A |
52 | -2.9 n = 3 games with RP |
| 7 |
A |
40 | +180.3 n = 10 games with RP |
| 8 |
L |
40 | +125.2 n = 3 games with RP |
| 9 |
L |
36 | +299.0 n = 1 games with RPlow sample |
| 10 |
L |
33 | +268.4 n = 3 games with RP |
| 11 |
L |
32 | — RP not confirmed for all three |
| 12 |
A |
31 | +248.3 n = 1 games with RPlow sample |
| 13 |
A |
30 | +250.0 n = 1 games with RPlow sample |
| 14 |
A |
29 | +171.8 n = 2 games with RPlow sample |
| 15 |
L |
24 | -55.0 n = 1 games with RPlow sample |
7 highest-earning trios
Season 30 Split 2 · 32 trio sightings with all three RP outcomes · 59 tracked Predators · observed Oct 22, 3:55 PM – Oct 23, 3:13 PM PDT · tracked sample, not all Apex players · 3+ sightings with all three RP outcomes · sorted by average RP per game
| # | TRIO | AVG RP / GAME | GAMES WITH RP | SIGHTINGS |
|---|---|---|---|---|
| 1 |
L |
+318.4 | 3 | 16 |
| 2 |
L |
+268.4 | 3 | 33 |
| 3 |
A |
+180.3 | 10 | 40 |
| 4 |
L |
+134.9 | 5 | 65 |
| 5 |
L |
+125.2 | 3 | 40 |
| 6 |
L |
+106.3 | 5 | 82 |
| 7 |
A |
-2.9 | 3 | 52 |
METHODOLOGY
what each figure on this page measures
Season 30 Split 2 · 13,380 match appearances · 1,376 tracked Predators · observed Oct 22, 3:52 PM – Oct 23, 3:49 PM PDT · tracked sample, not all Apex players
The sample
Tracked players who were ranked Apex Predator when their match was observed, on PC, Xbox, PlayStation. Bounded tracked Predator sample at the first validated in-match observation, not all Apex players. Observations may be skipped by collection budgets. RP uses the first observed in-match score, not an official full-game starting score.
Appearances vs. matches
A match appearance is one tracked player in one ranked match on one legend. Appearances are not distinct matches: when two or three tracked Predators share a lobby, that match is counted once for each of them. A trio sighting counts once per trio seen, not once per player.
Pick rate
A legend’s appearances divided by all eligible appearances in the pick-rate sample (13,380). There is no per-player weighting: players who play more matches contribute more appearances. Bars are scaled to the highest pick rate, not to 100%.
Tier list
Each legend’s pick rate, as shown, placed in a fixed band: S 10% or more, A 5–10%, B 2–5%, C 0.5–2%, D under 0.5%. It ranks popularity among tracked Predators, not strength, and it does not use RP results.
Average RP per game
The RP change confirmed after each match for that player, averaged without weighting. Results that could not be confirmed are left out, never counted as zero, and single jumps of 500 RP or more (placement bonuses) are excluded. A legend needs 50+ confirmed outcomes to appear in RP results.
Team comps
Three tracked Predators leaving the same ranked lobby within three seconds of each other, on three different legends, count as one trio sighting. That is an inference from the lobby, not a confirmed squad. A trio needs 2+ sightings to be listed. The highest-earning list only uses sightings where all three players have a confirmed RP outcome and needs 3+ of them.
Period and refresh
Everything on this page covers Season 30 Split 2. Each section shows the time it covers, and we never fill in missing time (1 known gap: Oct 17, 1:09 PM – Oct 22, 3:52 PM PDT). There is no earlier window to compare against, so nothing here is a trend; a plus or minus sign is the direction of an average, not a change over time.
What it does not show
These are descriptive counts from a self-selected group of top-ladder players. They show what those players picked and what happened to their RP; they do not show that picking a legend or a comp causes RP gains.